Overviews of the 3D display with accommodative compensation we proposed are shown, and some experimental results are discussed to evaluate the advantage of the accommodative compensation in binocular stereoscopic display we proposed based on, (1) required range for accommodative compensation to obtain satisfactory view with real objects and virtual objects. By these results, it is found that the accommodation should be compensated as the same order as a focal depth of a human eye to obtain satisfactory view. Experimental results based on, (2) fusional time to fuse a random dot stereogram, are also discussed. By these results, decrease of fusional time caused by the accommodative compensation in such a case that the disparity of a random dot stereogram is temporary varying, is obtained. Therefore, it is found that the 3D display with accommodative compensation we proposed has the advantage of easiness for observing stereoscopic images.